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mp_hlp
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\ApAssist
\: - This is the Quick Help for the paint panel -
\: ----------------------------------------------------------
\: Written by David E. Patterson
\: ----------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "hlp_toc/toc"
\help "aa_help/help
\settab 35
\settab 70
\node "mp_line"
\title "Line Draw"
\next "mp_choosebrush"
\prev ""
The line draw tool allows you to draw using a brush that you have selected.
The \{ \ts i \tc 10 Area Selection gadgets \} will provide you with lines,
elipses, polygons, polyarcs, rectangles, and shapes to use for line drawing.
\endnode
\node "mp_choosebrush"
\title "Choose Brush"
\next "mp_draw"
\prev "mp_line"
This will allow you to choose from the available buffers, which you can choose
as a brush. You generally want the brush buffer to be smaller than the
current image. You can not specify either the \{ \tc 10 \ts i Undo \} or \{
\tc 10 \ts i Primary \} buffers as a brush.
\endnode
\node "mp_draw"
\title "Draw Mode"
\next "mp_palette"
\prev "mp_choosebrush"
This panel will give you numerous choices for setting the brush effect and
color. Also included in this panel are options on transparencies. By using
tranparencies you can create effects like watercolor, oil painting, or spray
painting.
\endnode
\node "mp_palette"
\title "Palette"
\next "mp_range"
\prev "mp_draw"
The pallete area is used for several operations. In this area you can select
256 colors out of the \{ \ts i 16 million \} colors that are available. You
can alter and create color ranges or a specific color. It is important to
note that the palette area is a seperate entity from the the buffers.
Therefore, manipulations of the palette will not effect images held in the
buffers. You may load and save palettes. You also have the option to
directly manipulate in the RGB, HSV, HSL, and CMY color spaces.
\endnode
\node "mp_range"
\title "Range"
\next "mp_ldsettings"
\prev "mp_palette"
This tool allows you to select a previously generated range. In order to
generate a new range you would need to use the \{ \tc 10 \ts i Adjust Palette
\} option.
See Also: \{ \tc 15 \link "Adjust Palette" "mp_palette" \}
\endnode
\node "mp_ldsettings"
\title "Load Settings"
\next "mp_areafill"
\prev "mp_range"
This allows you to load a previously saved group of settings.
\endnode
\node "mp_areafill"
\title "Area Fill"
\next "mp_cutbrush"
\prev "mp_ldsettings"
The Area Fill option lets you specify a fill mode and a way of specifying the
area to be used in the fill.
\endnode
\node "mp_swap"
\title "Swap"
\next "mp_cutbrush"
\prev "mp_areafill"
This button will swap the current brush and the primary buffer. You must
have both a primary buffer and a brush selected to use the \{ \ts i \tc 10
Swap \} option.
\endnode
\node "mp_cutbrush"
\title "Cut out Brush"
\next "mp_fillmode"
\prev "mp_areafill"
This allows you to select an area that will be used as a brush. The brush is
cut out from the primary image, and can be in any shape that is available
through the area selection gadgets.
\endnode
\node "mp_fillmode"
\title "Fill Mode"
\next "mp_mapping"
\prev "mp_cutbrush"
This will allow you to specify the area that will be affected in the image
when you use a fill.
\endnode
\node "mp_mapping"
\title "Mapping"
\next "mp_2range"
\prev "mp_fillmode"
This tool is for users that wish to change the colors that have already been
painted with, from the palette or from a range.
\{ \tc 15 \ts b \ts u Step by Step Instructions: \}
\{ \{ (\tc 10 1\} ) \lm 35 Copy the range which was used to draw into the
current palette. \}
\{ \{ (\tc 10 2\} ) \lm 35 Choose \{ \ts i \tc 10 Palette Mapping \} and then
the \{ \ts i \tc 10 Establish Map\} , and then select the area to be
affected. \}
\{ \{ (\tc 10 3\} ) \lm 35 Adjust the colors until they are the desired
shade. \}
\{ \{ (\tc 10 4\} ) \lm 35 Now, choose the \{ \tc 10 \ts i Apply Palette
Changes \} in the \{ \tc 10 \ts i Palette Mapping \} panel. This will now
change the colors that were previously drawn to the new palette colors. \}
\endnode
\node "mp_2range"
\title "2nd Range"
\next "mp_svsettings"
\prev "mp_mapping"
This tool allows you to choose an already generated second color range.
\endnode
\node "mp_svsettings"
\title "Save Settings"
\next "mp_setbrush"
\prev "mp_2range"
This allows you to save your preferences in this panel. These can be loaded
by using the \{ \tc 10 \ts i Load Settings \} panel.
\endnode
\node "mp_setbrush"
\title "Set Brush"
\next "mp_fonts"
\prev "mp_svsettings"
This allows you to make a single color brush in either a rectangular or
eliptical shape. You are presented with three color slides with which you
can produce the desired color. Also available here are controls to change
the width and height, in pixels, of the brush.
\endnode
\node "mp_fonts"
\title "Fonts"
\next "mp_color"
\prev "mp_setbrush"
\{ \ts b Imagemaster R/t \} allows you to use Amiga bitmap fonts, Amiga WB
2.0 Outline fonts, and color fonts. When the \{ \tc 10 \ts i Fonts \} button
is selected a font requester menu will appear. After you choose the desired
font a text entry field will be available. After entering the text press
return and a buffer, containing the text, will be created as the current
brush. You could also use the \{ \tc 10 \ts i Combine \} function in the \{
\tc 10 \ts i Compose Panel\} . The brush would be selected as the secondary
image, and then could be \{ \ts i stamped \} anywhere you would like the text
to appear.
It is important to note that if you are going to use the color fonts, you
will need to load the \{ \tc 10 Color Text \} program on your Amiga. If you
are using OS 1.3 or OS 2.x then this will not be necessary because this
capability is part of the operating system.
\endnode
\node "mp_color"
\title "Set Color"
\next "mp_blend"
\prev "mp_fonts"
This panel allows you to sample and adjust both the foreground and background
color.
\endnode
\node "mp_blend"
\title "Set Blend"
\next ""
\prev "mp_color"
The blending panel is one of \{ \ts b Imagemaster R/t\} 's most powerful
tools. The blend function gives you control over how certain operations are
mixed into the primary image. In this panel your image will appear as a
square with four graphs and some buttons inside it. There are three ways to
set the graphs; by hand, by preset buttons provided by \{ \ts b Imagemaster
R/t\} , or loading a \{ \tc 15 .ipb \} blend file. Graphs may be copied and
swapped amongst each other by using the provided controls. There is also the
otion of creating a scaled blend graph. As with the rest of \{ \ts b
Imagemaster R/t \} the best way to understand blend controls are to use them.
Remember, the posibilities are limitless.
\endnode